Tech

Dying Light: The Beast won’t have branching narrative choices, but the developer says it will pave the way for the series’ future

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  • Techland has discussed how the narrative is shaping up in Dying Light: The Beast
  • The developer is doing away with branching choices
  • This is in an effort to create a starting point for the series’ future

Developer Techland will be stepping away from player-driven narrative choices for the upcoming Dying Light: The Beast. But it seems like there’s going to be a very good reason for that, at least in relation to the game’s returning protagonist – Kyle Crane.

In an interview with GamesRadar, Dying Light franchise director Tymon Smektała explained: “We wanted this to be a canon entry into the series. We’re looking back at what happened to Kyle Crane in the first game, and we want to tell the next chapter of the story.”

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